Have done some fuckery which so far has resulted in nothing but texture mods as far as models go.Ĭlick to expand.It seems to me this is severely downplaying what is a very real problem that should be taken seriously. Hard locked the settings so you can't just create file and place them where they'd normally be to modify settings. Encrypted those proprietary files to try to stop you from extracting them. Hid the UE4 ini files in a proprietary file format so you can't change settings.
Give you almost zero options to control the settings. Made the game run so poorly it's like they had a department work on negative optimization. Those scumbags at SE have been locking you out from just adding your own inis their settings would be overwritten on launch no matter what (making them read-only wouldn't help).
Soul calibur 6 pc optimization mod#
The game is actually playable now.Īt first I thought to myself "wow an ini file being added actually worked?" then I realized it probably only works because of the UE hook mod that allows forcing settings. There's still massive stutters and frame drops at the usual places but the constant dogshit frame pacing and stutters are heavily reduced. I gave this a shot (since I already had all but the last step already done) and it actually helped the horrible performance. But these are fighting games, so they only have to load the level and characters. Tekken 7 and Soul Calibur 6, ran perfectly. Performance was the same in DX12 and DX11. Only when I turned RTX, did performance go down. DX12 did provide a slightly higher frame rates, but barely noticeable.Īmid Evil ran perfectly in both modes. There was hitching right after loading the level, but after that it was good. The only issue with DX12 in B元, was the huge time to compile shaders at the start of the game.Ĭhernobylite ran very well in DX12 and DX11.
But DX12 gave me higher frame rates in others. Running in DX11 gave me higher frame rates in some levels. And there is occasional hitching when running through the city, in both modes.īorderlands 3, gave me almost no issues with hitching. The Forgotten City runs with the same frame rate in both DX11 and DX12. Journey to the Savage planet, also ran with no issues in DX12. On the other hand, The Outer Worlds has a bit of occasional hitching on bigger maps. It's now using UE 4.26, but I doubt it's the version of the engine.ĭays Gone ran very well for me, and hitching was very rare. For example, Hellblade runs much better in DX11. Frame rate might lower in some scenes, but no hitching. Basically, I just get a spike in frame time at the start of the map, or when I respawn.īut running around and fighting, there is practically no issues. If I force DX12, it runs with frame rates that are significantly higher. And this is the default API for the game. If I run it in DX11 not only I get lower frame rates, but I also get a lot more stutter and hitching. For example, Insurgency Sandstorm uses UE 4.25.